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Aminet 1 (Walnut Creek)
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Aminet - June 1993 [Walnut Creek].iso
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gfx
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3d
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rayshade40_enh2.lha
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ENHANCE
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projector.doc
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1992-04-04
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812b
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32 lines
Here is a shar file containing the necessary patch file and
source code for a projector light source.
It takes an rle image and "projects" it into the scene. You
need only to specify:
light <INTENSITY> projector <IMAGE> <tile|smooth|>
<from vector>
<to vector>
<up vector>
<u angle>
<v angle>
<falloff flag>
"up" is the u direction, and v is perpendicular to u.
The only imagetext options available are tile and smooth, but the rest
really didn't make sense here (what good would 'component bump' do here! :-)
To apply the patch, just cd to the rayshade directory and type
'patch -p < projector.patch'
It has been tested on rayshade version 4.0.6, and all seems to function well.
Have Fun,
Greg Spencer
Software Engineer
greg@longs.lance.colostate.edu